Factorio K2SE – A New Frontier is Upon Us – EP5
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Terrible Optimization: Cities Skylines 2 GPU Benchmarks & Graphics Optimization Guide
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This benchmark tests GPU performance in Cities: Skylines 2 by Colosssal Order. Cities Skylines 2 is easily the most GPU-intensive city builder we’ve ever seen, even adjusted for the era. Despite highly intensive simulation happening on the CPU, the GPU ultimately bears disproportionate weight right now. Playing above 1080p is difficult on most cards, with even the RTX 4090 struggling in this game. The testing looks at AMD vs. NVIDIA GPUs (we had crashing problems with Intel) for framerate performance in Cities Skylines 2 at Very Low, Low, Medium, and High settings. We also tested graphics quality and provide some graphics optimize advice for better GPU performance in Skylines 2. The graphics guide includes some comparisons at different settings, quality levels, and discussion of texture loading bugs (even on RTX 4090 levels of VRAM!). This will help you figure out the best GPUs for Cities Skylines 2 at different price and performance targets.
The graphics settings tests will look at Depth of Field, Volumetric lighting effects, Global Illumination, Ambient Occlusion, clouds, anti-aliasing, and more.
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TIMESTAMPS
00:00 – A Rough Launch
01:56 – Benchmarking GPUs for Cities Skylines 2
03:48 – Population Size GPU Benchmarks
05:04 – Patch Benchmarks & Improvements
07:42 – 1080p Medium GPU Benchmarks
09:05 – Crazy Frametime Pacing
09:52 – 1080p Low Video Card Benchmarks in Skylines 2
12:01 – 1080p Very Low Benchmarks
13:26 – Graphics Setting Methodology
14:40 – Graphics Optimization Benchmarks
16:28 – Impact from the Patch
17:54 – Graphics Comparisons: Shadows
19:19 – Graphics Preset Comparisons (Very Low, Low, Medium, High)
25:16 – Bad Defaults & Bugs
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Writing, Testing, Host: Steve Burke
Writing, Research: Patrick Lathan
Video: Vitalii Makhnovets
Cities Skylines 2 Review – From Hype To Horror
Cities Skylines 2 is a broken mess. And today’s review holds no punches. It’s yet another release that is unoptimized, full of broken promises, lacks any meaningful content changes and simply plays off its previous success. How this is not an early access title is beyond me. How they have the audacity to release this at full price is audacious. The performance alone makes this game an avoid, but there is still so much else that lacks or has taken a step back.
So go grab a cuppa and let Reggie explain all in today’s review.
#citiesskylines2 #citiesskylines #colossalorder #paradoxinteractive
00:00 – Intro
00:42 – Performance Woes
01:30 – Graphical Settings
03:13 – Defending The Indefensible
04:37 – Gameplay
05:26 – Building Mechanics
06:16 – Building Modifications
07:07 – Zoning
07:43 – Connection Issues
08:43 – Additions
10:22 – A great Game Underneath
11:04 – Development Points
12:22 – Graphics
13:16 – Bland Assets
15:02 – Sound
16:17 – Final Thoughts & Score